Showing posts with label writing tips. Show all posts
Showing posts with label writing tips. Show all posts

Tuesday, May 17, 2022

How To Fix Overpowered Characters

 

Often, a thing I see new writers struggling with is giving their characters well-rounded abilities or powers or making their characters human-like. 

                              Giving your character well-rounded abilities                                                Whether they be magical or mundane.                                


(Oak in 2016-17  (left) VS. Now (right)) 

It can often happen that you end up with an overpowered character. This happened to me a while ago with my character, Oak, who I made invincible in battle because she could turn any weapon against its user. That meant all weapons including arrows would be unable to touch her. Given that Oak is a half dryad, I started from the idea that Dryads can turn an axe on a wood-cutter. But I turned this into an invincible power. Also, in her backstory, Oak survived a forest-fire with no injuries (and seemingly no personal trauma). I've fixed those issues with her now (she now has vulnerabilities and psychological complexities), but it was a problem when I was first starting out. 

                                                       Balancing Out the Abilities 

While a character can be made uninteresting or invincible with something like superpowers, a writer can also make their character's single ability too powerful too even if it is something mundane like sword-fighting. In reality even when someone is good at something, they always have weaknesses. No one will ever be perfect at anything; they will always have something to work on, and having them be absolutely perfect causes problems. 

For example, you could be a really good artist and painter but have difficulty drawing hands or eyes. And while you would be a good artist, there would be still things you would need to work on. Those would be your weaknesses or flaws, maybe even something someone would notice if they looked at your artwork. But sometimes when you create characters you have a desire for them to be perfect at everything. 

One of the reasons I like Dungeons & Dragons as a writer, is that it forces you to make well rounded characters and not to make them overpowered. Here's an example of what I mean: 

(Part of Jinx's character sheet (for Level 4))

If you notice there are skills that the character is really good at (the higher the number the more you add to your roll), and some things the character is not good at (the lower numbers). But even if there is a higher number, there are still skills that aren't as fine-tuned as those with the highest possible number. My character is naturally good at skills that require charisma, but not good at skills related to survival. 

That is not to say that your character can't be skilled in more than one thing. They can be, but you should figure out how skilled they are compared to other skills. I'll give you an example of that with three characters from my own novel (who are skilled in more than one thing in different ways). While I don't normally use my own characters as examples, I feel that showing you what I have done with my own characters could potentially help you with yours:

My character Annabelle is proficient in three skillsets (detective work, magic, and fighting), but I figured out how skilled she was in each. The thing that it the easiest for her to do, because she has been working on it for so long, is detective work. She has been working on fighting for quite some time (not as long as detective work), so she can engage in combat and won't be easily defeated (when using a sword or dagger). However, she is unskilled with a bow and arrow. She is slightly skilled with magic, but she is still learning, so her magic (at the moment) is likely to be out of control at times. 

So, Annabelle is not invincible as a fighter; however, she is skilled enough that it would be hard to defeat her in battle. But you could get at her weak points if you knew what they were. And as a detective, she would know what she was doing if she walked into a crime scene. However, like I said before, just because it comes easy to you doesn't mean you're perfect at it. At times Annabelle has been wrong about a case. 


                                                            (D.I. Time (left) Ophelia (right)) 


Then I have two different characters who have similar abilities, but have different levels of skill. D.I. Time and Ophelia have their own abilities. D.I. Time is like Annabelle, skilled with detective work, however whereas Annabelle is more skilled with sword-fighting than magic, he is more skilled with magic, and he uses it more often than he would a weapon. He finds magic to be more useful to interrogate criminals than brute force. 

Ophelia is a healer (and priestess) so has no idea how to use weapons like swords, and she spends most of her time healing people with her earth and air magic. While she is skilled with it, she still has a lot to learn. Also her magic can double as a weapon if she wants. She can make vines and plants grow and cause a small wind storm. However, those take a lot of energy to do, and since she is a healer she cannot hurt people, so she has to use her powers when fighting carefully, so as not to hurt someone. 

As you can see, your character can be skilled in many different abilities, but still find some easier than others. 

                                      Using Their Mistakes to Propel the Plot-  

Then, we come to the other issue: how much does your character being right or wrong influence the plot? If it is a story with an ensemble cast you may want to think about this for each of your characters, but if it is a story with a single main character, think about how their successes and failures influence the plot. It is much less interesting to see someone succeed every time

In some well-known stories, the mistakes of the characters are important. In A Midsummer Night's Dream for example, Puck's confusion as to who the correct Athenian man was-- that is the one Puck was supposed to lay the love potion on the eyes on--plays an important part in the rest of the plot because it causes confusion and drama. Or, in the myth of Oedipus, Oedipus mistaking what the oracle told him about killing his father, and thinking the oracle meant his (adoptive) father is essential. He ends up running away only to kill his actual father and accidentally fulfilling the prophecy. 

But then what about a character succeeding? Isn't that sometimes interesting to watch? Yes, but the success shouldn't happen every time. Your character is mimicking humanity, even if they are not human, and humanity isn't perfect at anything. Even in detective stories, like Sherlock Holmes or Agatha Christie's stories with Mrs. Marple or Poirot, the characters are not always right. And sometimes when they are right, right away, it is show their ability as a detective. 

In BBC's Sherlock, this happens when John meets Sherlock. Sherlock is able to deduce what John is like what he has been through, and then he asks John whether he had been in "'Afghanistan or Iraq?'" (A Study in Pink) --

 

John is of course confused by this, because how does Sherlock know this information that John never once told him? Later, Sherlock explains how he knew the information, "when I met you for the first time yesterday, I said Afghanistan or Iraq? you looked surprised [...] I saw, your haircut, the way you hold yourself says military, the conversation as you enter the room [...] you said trained at Bart's, so army doctor, obvious, [...] wounded in action, suntan, Afghanistan, Iraq" He doesn't simply know the information, he figured it out through deduction. However, he got one piece of information wrong, and he adds "and there's your brother, your phone's expensive email, enabled MP3 player, [...] you aren't going to waste money on this, it's a gift then" (The Study in Pink) he thought the phone was a gift given to John by his brother when in reality it was his sister

The greatest detective, Sherlock Holmes, like anyone else is able to make mistakes is able to be wrong even though his mind works faster than most people's. But, him being right (most of the time), is to show how skilled he is, and if he makes a mistake that doesn't make him less of a good character. In fact, it makes him more life-like. 

                                  Fixing Overly "Perfect" Characters                               

Sometimes an author writes an overpowered character because the author cannot fathom their character doing anything wrong. However, this can lead to a type of bad characterization. Everything (literately everything) the character does is golden and good--even if they commit murder or do something morally wrong. Not that every character is going to commit murder of course, that is not a given. But let your character make mistakes and let it be shown as bad, it makes for a more interesting character. 

                                        The Perfection is Merely an Illusion 

One way to turn the problem on its head though, would be to create a character who appears to be perfect but under the surface isn't. Or have your character's story be told by an unreliable narrator. For now, we're going with "the perfection is merely an illusion" as a way to fix it. 

(Image from Wikipedia, https://en.wikipedia.org/wiki/The_Picture_of_Dorian_Gray#/media/File:Doriangray.jpg)

For the first approach, I am going to bring Dorian from The Picture of Dorian Gray into this. While Dorian is not perceived as being completely perfect by society, he does appear to be perfect in a sense: he never ages, and he is handsome. However, despite the fact that he seems perfect, he is not. He has a painting that absorbs all of his sin and all of his age. The painting itself is a conflict for Dorian, for when he commits murder, he doesn't want anyone to view the painting as evidence against him so **spoilers (highlight to view)** he destroys it and by destroying it kills himself too .**end spoilers** So, Dorian's perfection is merely an illusion that is hiding something much darker

Now, when it comes to applying something like this to your character whether it be Fantasy, Contemporary, Horror or Historical, it is important to think about what flaws your character is hiding and why they are keeping up the illusion that they are perfect. If it's Contemporary and your character is in a high school, is it because they want to be popular? If so, are they successful in that endeavor, or do their flaws come creeping in? This same thought can be applied to any social situation where there are competitions about being popular and not just a high school. 

If it is Fantasy, Science Fiction, or perhaps Historical, if your character has a background that is bad, perhaps they are a criminal of some kind or they possess magic (or technology) that is frowned upon in the society of your world. If so, then it would make sense for them to keep up a seemingly perfect presentation of themselves to the public even if they are doing something that may be questionable. 

Of course, if it is Horror (or Gothic), you can go the route of them hiding a curse of some kind. Perhaps it is not the same curse as Dorian, but maybe they are a vampire or a werewolf, or have a long-running curse in their family that they cannot get away from. 

Of course, these are just suggestions, and there are many ways to do this that I haven't mentioned. 

                                              The Unreliable Narrator  

(Image from Wiki Commons, https://commons.wikimedia.org/wiki/File:Aubrey_Beardsley_-_Edgar_Poe_2.jpg)

 Moving on to unreliability: what if your character is supposed to be shown as good to the audience even if they committed something horrible like murder and and they don't feel any guilt whatsoever about it? There is of course a way to write a sympathetic murder or have your character do illegal/immoral things in a sympathetic way, but since we're going off the case where they feel no guilt of having done these deeds, we're going to unreliability for now. 

One good example of an unreliable narrator is the narrator in the Tell-Tale Heart. The narrator tells the audience about his objective behind murdering the old man, that "[o]bject there was none. Passion there was none. I loved the old man. He had never wronged me. He had never given me insult. For his gold I had no desire. I think it was his eye!" (Poe 1). The narrator wants us to known that he loves the old man, so therefore his plotting to murder and murdering of the old man was justified. However, we as an audience know better and know there is something off about the narrator, from the way in which he speaks the opening lines: "True! — nervous — very, very dreadfully nervous I had been and am;" (Poe 1). And also we know that his unreliable from his insistence that he is not mad at all, and telling us (the audience) that he is more clever than a mad man when it comes to murdering the old man. 

So when presenting a character who is viewed as good by themselves even though they committed horrible deeds whatever they may be, think about how they will be unreliable about it. Do they think that it is good, even heroic that they did this? Do they do it for (unsympathetic) reasons such as that it was easy for them or because they wanted to? If it is told in first person, do they lie to the audience about what they have done or tell them and expect the audience to sympathize and agree with them? Once you have that figured out, you can figure out how to portray your unreliable narrator in your short story or novel. 

                                              The Sympathetic Approach 

(Image from Wiki Commons, https://commons.wikimedia.org/wiki/File:The_Play_Scene_in_Hamlet.jpg)

And the final way to do it, is to make your character's actions sympathetic. Don't change that it happened, but change the way in which it happened. Returning to the example that I've been using, where a character has killed someone, a sympathetic approach would show that perhaps it was because they were forced to, did it in self defense, or had to make a hard choice and the only "good" option was killing someone.

 After you change the way in which the deed was done, you also then have to make the character feel guilty in some way, even if they do not express it outwardly. Do they have nightmares? Or constant thoughts about what they have done? If their guilt is expressed outwardly, do they try to fight against what they have done, for example by helping the family of the person they murdered? 

Also, think about why they had to do this. Was it for revenge? Do they want to kill someone who had hurt them, but then end up hurting themselves by killing them? Was it because they were forced into it? Are they a gladiator who was forced into doing it, and have to kill people in order to survive but feel guilty about it and want to escape? Or, is it something else? 

Either way, if your character kills someone, in order for them to be sympathetic their first reaction shouldn't be "oh cool!" or "that was so good of me." There should instead be a feeling of dread: "oh no" and "what have I done?" If your character's first reaction is a problem, either change your character to be unreliable, or change the reaction completely. This will help the audience sympathize or just want to watch your character from afar. 

 Here are some things to think about...

1. If your character is skilled in more than one ability, make a list with #1 being something that comes easy to them and the largest number being the thing they have to work the hardest on. 

2. If something comes easy to your character, how do they feel about losing or being wrong when it comes to that ability? Do they make a fuss about it or are they all right with it? 

3. If they make a fuss about it, how do your other characters feel about it? Are they less likely to want to be around your character or do they compete against your character for this reason? 

4. If your character doesn't make a fuss, how do they feel about teaching others about their abilities? Or helping others learn to hone their own skills? Would they be a good mentor?

5. How does your character view themselves? Do they think they are the hero? If so, do you agree with them? Or are they being unreliable? 

6. What is the most selfless act your character has done? And what is the most selfish act they have done? 

7. What are the most positive attributes of your character and what are the most negative ones? 

8. Regarding the most selfless act, would your character selfless if they got nothing (but perhaps a smile, a hug, nothing substantial that is) in return? 

9. Regarding the most selfish act, what did your character do? Was it illegal (stealing, murder, etc.)? Or was it simply mean or hurtful to someone else? How guilty about this do they feel? 

10. If your character had a painting of themselves that took every selfish action and negative action they have done and presented it in the painting, what would the painting show? (Write or draw this). 

11. In the reverse (once you've figured out what the first painting looks like) if your character had a painting of themselves that took every selfless act and positive action and presented it in the painting, what would the painting show? (Write or draw this). 

12. If your character turns out to be told by an unreliable narrator, is your story told in the first, third or second person? If it is told in the third, do the audience and the other characters know this character is unreliable? If it is told in the first, how do you present the unreliability of your character? Do they speak in a way that comes off as being unusual (ex. in broken sentences)? Do they say something that alerts the audience that they are untrustworthy? 

13. What is one part of your character's ability that they are the most good at it, whatever it may be that they still need to work on? And how do they go about working on that? 

14. Suppose your character enters a competition related to their strongest ability, and they end up losing. Do they try to do anything to change the results? Do they feel it is unfair? Attack the winner? Or do they congratulate the winner of the competition and act like a good sport. 

15. If you're taking the sympathetic approach, how do the other characters feel about them? Do they still trust them (even with what they did)? Does your character feel hurt by this? 

16. How kind is your character to their friends (if they have any)? Do they push them around? Or are they generally nice to them? 

17. What is one skill your character wants to learn and hasn't yet for whatever reason? Why haven't they tried to learn it yet? 

18. What is one time within your story where your character fails? How important is their failure to the story as a whole? 

19. What is one time within your story where your character succeeds? How important is their success to the story as a whole? 

--------------------------------------------------------------------------------------------------------------------------------What are your own approaches with dealing with overpowered characters? 

-Quinley 

Thursday, January 30, 2020

World-Building Lessons #1: Making Something Illegal and Censorship


Greetings Travelers,
I thought I would make a post about world-building, and about censoring and criminalizing
something in your Fantasy world, Science Fiction, or dystopian world as this is an important issue in our own world, and it helps to think about the issue in as many ways as you can and not just black and white.

So let's begin:

**warning: spoilers ahead for The Strange Case of Dr. Jekyll and Mr. Hyde,  an episode from the TV series Star Trek: Voyager called "Random Thoughts," and an episode from the series Star Trek: Enterprise called "Stigma." If you haven't watched or read these, read the post with caution or go and read and watch them before continuing** 

One should keep in mind when criminalizing something in their fantasy world or science fiction world for that matter that no matter how hard your society tries to stop people from doing whatever they want them to stop doing, that they won't be able to get rid of it completely. As an example in All is Not Lost For All Will Begin Again, the country where my characters live and where their story starts has rules against modern medicine and tenchology hence why they have not developed as quickly as they could have. The reason for this is fear because something like what happened in the Strange Case of Doctor Jekyll and Mr. Hyde and Frankenstein happened causing fear and making people resort to using natural medicine and using mesmerism in place of drugs. And people have made sure that technology is safe before releasing it to the world. However, even if I like this form of censorship for my world (as a writer of it), I cannot say that everyone else in the world or that the people outside of my world who are reading my book will be okay with it. In fact I am sure there is a black market for different types of drugs in my world where people put new drugs that are potentially dangerous and untested there and models of the technology and the blueprints for the technology is also sold. The reason why this is all happening, though, is that if one makes something illegal, anything, people are likely to go and buy it or do the now-illegal practices that the government told them they couldn't do.

This in fact has happened many times in books, movies, and TV shows.
In Star Trek: Voyager there is an episode called "Random Thoughts" where to even think a bad thought is illegal because it will cause crime. The reason being the people of this planet are telepaths. They can read each other's thoughts and read non-telepath's thoughts. And to have a bad or violent thought in that world would affect people enough for them to kill someone or commit another crime. This seems like a reasonable law since we see the world represented as a safe haven, and a beautiful place. However, when B'Elanna gets wrongly accused for releasing a bad thought the punishment is a little severe. They say she must remove the thought from her mind, and they would do it in a way that could potentially damage her brain.
(image from wikia, https://memory-alpha.fandom.com/wiki/Random_Thoughts_(episode)?file=Engramatic_purge.jpg) 

As the crew investigates we are led to find out that there is a black market where people sell bad and violent thoughts for the pure enjoyment of it, because "outlawing violent thought hasn't made it go away. All you've done is force people to share it in back alleys." (ep. "Random Thoughts") and the people who are doing it don't really care about the consequences of what they are doing. But they do it anyway because the government made it illegal, or just because they have an addiction to it or they want to, or they feel incredibly pressured by society and want some freedom to make mistakes. There could be a million reasons as to why one would do something illegal.

An addiction to the thing can also be a reason as to why someone would do something, even if it is something they themselves decided was prohibited. In The Strange Case of Doctor Jekyll and Mr. Hyde, Jekyll did not want to go back to being Hyde, yet his body forced him to, because it was unbalanced after he had tried to separate the two sides of himself and also disrupted the Yin and Yang balance of his body and soul.

(Image from wikipedia, https://en.wikipedia.org/wiki/Dr._Jekyll_and_Mr._Hyde_(character)#/media/File:Jekyll-mansfield.jpg)


Around the time that Jekyll stopped taking the drug he looked sickly. Utterson came to see him and he had "his death-warrant written legibly upon his face. The rosy man had grown pale; his flesh had fallen away; he was visibly balder and older; and yet it was not so much, these tokens of a swift physical decay that arrested the lawyer's notice, as a look in the eye and quality of manner that seemed to testify to some deep-seated terror of the mind." (pg. 27-28) Jekyll's addiction to the drug forced him eventually to take it against his will, despite the fact that he set up a rule himself not to take it. When he felt an urge to do it, it was because he was "seized again with those indescribable sensations that heralded the change; and I had but the time to gain the shelter of my cabinet, before I was once again raging and freezing with the passions of Hyde. It took on this occasion a double dose to recall me to myself; and alas! Six hours after, as I sat looking sadly in the fire, the pangs returned, and the drug had to be re-administered." (pg. 67) Either way, if something is outlawed by oneself or by a society, it doesn't mean the addiction, the need, or something else along these lines will not come in and break the rules that have been set up.

However this issue isn't black and white at all, and no one should view it that way, because it has happened throughout history as well as happening in TV shows, books, and movies.
 Outlawing something, whether it be a religion, medicine, books, etc. has happened many times throughout... The Nazis outlawed books that they disagreed with and deeply censored them, even burning them as well as deeply hurting and killing people who were Jewish. The British in the 18th century censored Americans' letters to one another which caused the Americans to create their own postal service. King Henry VIII caused Catholics to have to hide their religious beliefs and some were forced to create a safe haven in their home so that when people came looking the people who were of that religion would not be noticed. Recently the book, Harry Potter, was almost taken off the shelves (and some people have succeeded in getting it removed) because some people were scared of the ideas that the book presented. Not every time that something is censored means the thing itself is evil, or that the people who are doing the now illegal thing are evil. It is often the censors that are evil.

We should also keep in mind that censorship can be really hurtful to people because it can also be used as discrimination against people they don't agree with, which is seen in history, but also represented quite well in another Star Trek episode...

When T'Pol from Star Trek: Enterprise in the episode "Stigma" unwillingly participated in a mind-meld which was illegal (and considered dangerous in her time-line), the Vulcans were not willing to give her a cure or a treatment for it and looked down on her because of it. It was illegal in their minds, and also uncivil. T'Pol even comments in the episode about how unfair the discrimination is by saying "There are no rules telling you to oppress minorities" (Ep. "Stigma")

The problem about taking censorship or criminalizing something lightly in your stories is that you can really hurt people who have indeed gone through similar things and felt discrimination because of it, so you do have to also keep in mind the hardships of it and how it may force people to hide who they are.

In any case no one should take censorship lightly. As a creative artist you have to be wary of that because people like us have been censored throughout history. And one day it could be our own writing that is censored, which is a scary thought, but you have to keep it in mind when writing a story involving censorship.

As for writing about censorship in your story, you probably want to bear these thoughts in mind..

1. Is the world censoring something potentially good? and why?

2. Do I view the thing that the world sees as potentially bad as bad as well? And why? 

3. How does it affect the world now since the thing is censored? and why?

4. Does it affect a minority or a majority? and why?

5.  Does the censoring of the thing, hurt a group of people's belief systems in any way? and why?

6. Does the censorship support another group of people's belief systems? and why? How and why did the thing get censored or turned illegal? And why? 

7. What happens if the thing gets uncensored or becomes legal? 

8. What happened to get the thing to be censored or to become illegal to begin with? 

9. Are a majority of people going to be upset at all if the thing is uncensored or decriminalized? 

10. Was the thing harmful in any way? Or was it something people deeply cared about? 

11. What happens if someone breaks the law? Is it a harsh or more gentle punishment? 

12. Does this censorship or criminalization remind you of any historical events or event? 

13. Does society hurt or make fun of the people who do the censored or illegal thing? Are the people who do the thing a minority? 

14. How do people hide that they do the thing? And is it possible to hide?

15. if people are banished for doing it? What stops other people from protesting? 

16. if people get killed for doing it? What stops protests from happening? And does the fear of getting killed motivate people to continue doing it? 

17. Do any of your characters do the illegal thing? And why do they do the illegal thing? 

18. if your character doesn't do the illegal thing is it because of religious beliefs or something else? 

I hope these world building questions are useful. Feel free to copy and paste them into whatever you are using and answer them. Last time I made character developing questions I realized there weren't enough for myself or for an another person to think deeply enough about it, so I added more this time for world-building. Enjoy! 
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How does your Fantasy or Science Fiction world's censorship affect the world? And what is the censorship exactly, what is the government censoring? 

-Quinley


Friday, June 29, 2018

Different Ways to Talk to Your Characters




Your characters can be like butterflies, they seem just out of reach until you are patient and learn things about them. (And maybe even try talking to them.)
Anyway In some of my writing posts I talk about pretending to talk to your characters, but I only mentioned a few ways to do it. (And there are a lot of ways to do it.)

Act out a scene from your story 
This helps especially if you are stuck on a scene, or want to play it out outside of your head. Sometimes just going out and pretending to be your characters in a quiet space is the best way to understand a scene. Don't feel bad if you mess up the scene the first time, because you are practicing the scene.

Interview them 
This is more writing than actually talking out loud to them. You ask them questions on paper or on your computer, and then they can answer (you have to write their answer though).
Here is an example:
Writer: What are some of your favorite things to do (character's name)?
Character: (lists things they like to do)

and then you continue from there.

Argue or talk to your characters 
I have mentioned this idea a number of times in my posts, but I never mentioned the arguing part. The arguing part I found out about when a character went off script and made their own choices.
Which is good and that means they are developed (beyond your control). However, that doesn't mean having a friendly argument with them wouldn't be good. It helps you talk to them in a different way other than "Hello" and "How are you?".
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What ways do you like to talk to your characters? Any other way that I didn't mention? 
-Quinley
P.S. I will be doing Camp NaNoWrimo this July, so I won't be posting as much as I normally do. I will working on my novel The Mystery of the Body Thief

Thursday, February 1, 2018

Getting into Your Character's Backstory







Hi everyone,
 Sometimes getting into a character's backstory can be tricky. Sometimes you know the character's backstory well and other times you have no idea what their backstory is like...


Review the facts you know about the character
This can be quite helpful, especially if you made a character bio (with information like name, age etc.). Do they have any relatives? If so, are their relatives still alive or are they deceased? Are they the last living relative or person in the family?  Do they have any siblings? And, if they do, do they know about them or are they really close to their sibling?

After you review the facts here are some things that may be helpful to write down...

What is your character doing? 

Before they got to where they are (in the current story) what location were they in? 

How old were they? (The age may remain the same depending on how far apart the backstory is from the current story.) 

Did they have any bad habits that they got rid of before the current story? (Such as biting their nails, etc.) 

Did they have a past job? 

I recommend (if you feel comfortable doing this) being in a quiet room, and asking your characters the questions out loud. Basically you will be talking back and forth to yourself (pretending to be your character).

Seeing the backstory 
Knowing what the back story is, is good, but seeing it is even better.
What I mean by seeing the backstory, is being able to experience or see the character's back story.

That is why either drawing a scene from your character's backstory:
This is a drawing of Celtiere 


or making a character collage (which I have done before both in The Character Karaoke Tag, and Getting Characters onto Paper (part 2) ) is helpful to get a clear idea of the scene.
 This time when creating a character collage you are
  using images to create a vidid idea of a scene (instead of portraying a character's personality):
(original images from,
Wikipedia, https://en.wikipedia.org/wiki/Tapestry#/media/File:The_Hunt_of_the_Unicorn_Tapestry_1.jpg,
wikipedia, https://en.wikipedia.org/wiki/Raphael#/media/File:Raphael_colonna_01.jpg,
Wiki Commons , https://commons.wikimedia.org/wiki/Category:Crowns#/media/File:St._Johann_Johannes_B%C3%BCste_Krone.jpg,
wikipedia, https://en.wikipedia.org/wiki/Castle#/media/File:Bodiam-castle-10My8-1197.jpg,
wikipedia, https://en.wikipedia.org/wiki/Ireland#/media/File:Glendalough.jpg,
wikipedia, https://en.wikipedia.org/wiki/Phoenix_(mythology)#/media/File:Phoenix-Fabelwesen.jpg )
          This collage shows some details from Celtiere's childhood, such as his pet phoenix, Fire, and his home, the castle, and the countryside of Ireland (where his story takes place).



Getting to know the other people from the past 
This means getting to know the people who your character could have known from their past.
They must have met someone (unless of course they were locked away somewhere, far from buildings, and civilization).
It could be a  friend from the past who betrayed them, or it could even be their arch nemesis, or even a trustworthy friend who stayed with them (it doesn't always have to be betrayal) and is now a character in the current story.

Here is a form for your character (if you are having trouble thinking about what they are like).

Name: 

Age: 

Interaction with the main character: 

Powers (if any): 

Friend of foe?: 

Rank in society:  

Personality Traits: 

Physical traits: 


After you fill out the form (assuming you want to), I would recommend doing the same things you did with your main characters, such as talking to them or even walking like them. Even if they are minor character you should know what they are like because if you didn't you wouldn't know how they would react in a certain situation in your story.

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I hope you enjoyed reading the post and I hope this was helpful to you.

Do you have any other tips or ideas that help you get into your character's backstory? 

Also do you like my ideas and tips? 

Love,
Quinley